
Dragon's Dogma Remake Devlog
Every step of rebuilding Dragon's Dogma: Dark Arisen in Unreal Engine 5, written down as it happens.

September 13, 2026 4 min read
Animations, A Knee Bug And A C++ Blend Tree
The Arisen now walks, runs, sprints, tires and catches breath. Getting there meant fixing folded knees in the animation data, a sign bug in the elbows, and writing a blend tree entirely in C++.
Read Post
September 13, 2026 3 min read
Starting The Dragon's Dogma Remake In Unreal Engine 5
Day one of a long hobby project: a Dragon's Dogma: Dark Arisen remake in Unreal Engine 5.8 and C++. What got built in the first sessions, from stamina and exhaustion to Fighter combat and the first HUD.
Read Post